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Chromatic Blaze

2 days (a weekend) of development time with a mandatory theme that is revealed on the Friday evening when this challenge starts. This year’s theme was "Joined together". This year I focused on the different projectiles you see in shoot-em-up games, and tried to recreate them. Then I got into a big rabbit hole of creating an endless background animation with the concept of a floating city in the background that needs protecting. I started drawing the main character and their robot parrot only an hour before the deadline. And the enemies only 15 minutes until the game jam locked submissions. The mechanics are sound, but I would have wished to focus a bit more on player gameplay feedback, and better designs and animation for the enemies.