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Dilly Dally Dice

2 days (a weekend) of development time with a mandatory theme that is revealed on the Friday evening when this challenge starts. This year’s theme was "Roll of the dice". I wanted to make a puzzle game this year, and thought I would make something where you have lots of dice rolling to add an extra layer of gameplay. I really overlooked how complex it is to roll dice in specific directions around a pivot since you cannot just mirror or rotate the animation around. Plus calculating all the collisions, and ways the dice were allowed to roll also took up a lot of time. I got it working only 4 hours before the deadline, and had to build the rest of the game within those 4 hours.