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Manolo Blahnik - The Archives

The biggest challenge for this project was to make the real time interactive space run smooth on older / midrange devices. Having a smooth decked out WebGL experience on an iPhone 7. The rooms are built with dynamic data, and adapt their size and design based on the content in it. A lot of time went into coding the different light setups and indirect lighting straight into the material shaders. Using uniform data to take into account the dynamic display setup of the objects in the rooms. In the end we were really happy we invested into a dynamically generated setup i.s.o. a static baked one, since a lot of content changes happened close to the deadline.